The Rise of Cobra Game Reviews
Experiencing G.I. Joe again after all these years, reminds us of those days when we would setup elaborate battlegrounds in our rooms, using common household items, to pit G.I. Joe action figures against Cobra Command action figures. Now, a couple of decades later, when we picked the latest game based in the G.I. Joe universe, the feeling was one of nostalgia and mirth at the ignomity of two well-equipped power hungry groups fighting for control over the world. It all reeks of unrelenting military machismo, where even a female G.I. is a Joe.

Like most war stories, G.I. Joe: The Rise of Cobra has two parties that are at each other’s throats and then there is a weapons manufacturer. The weapon’s company in this story goes by the name of M.A.R.S and it is developing warheads for the U.S. Army (G.I. Joe) and is simultaneously selling some nifty nanotechnology to a group fighting to bring a new world order (Cobra). So the stage is set — for most part of the game, you get to play one of the several operatives of G.I. Joe, which is a super secret division of the U.S. Army.
Theatre of War
The game is set across the regular gamut of tile sets of frigid, jungle and desert landscapes. Each of these locations has four to five missions, along with another locked mission. Mission objectives are quite straight forward and they can fit into three categories — rescue mission, search-and-destroy, and intelligence gathering. You start the game in a mission room to select two G.I. Joe characters for your next venture. The game has a fairly impressive roster of 12 G.I. Joe characters and four Cobra characters to choose from.

Mission Directives
These missions have a primary objective that you eventually reach as the level design is quite linear. The secondary objective is to gather collectibles like intelligence and contacts of other G.I. Joe members. Collecting these gives you different rewards — gathering intelligence may unlock concept art in the game’s gallery or it may unlock another side- mission. Locating contact of a G.I. Joe makes that member available to be unlocked in the team roster. In addition, all of these items also add points to your total score.

At every checkpoint in the game your total score is tallied and reaching a certain score rewards you with precious Battle Points. These points are used to unlock other characters in the team roster — quite essential, as this is the only thing that really keeps the game fresh.
On to the genocide
The mission levels are roughly divided into set piece arenas where it is either dodge and shoot or get behind cover and shoot. You attempt each mission with two characters playing either co-op with another person or in single player mode, switching between the two with push of a button. Even though the game seems to give a lot of emphasis on taking cover, the system is not as robust as we have come to expect after some of the other games. There are situations where things can get pretty hairy as you are taking on foot soldiers, turrets and heavy cavalry simultaneously.

Mission Review
Even though the game does not have a lot of depth, it’s paced well enough to keep it interesting till the end. There is a constant trickle of new playable characters, right until towards the end of the game where you get to play as some of the Cobra characters. If you have enjoyed games like Brute Force or even Contra, there is a good chance you will find this one fun to play. The fun however, does not last long and the game can be completed in eight to ten hours—maybe that’s lengthy enough for a mindless shooter.

Ratings :
Score: 6.5/10
Genre: Action, Shoot ‘em Up
Platforms: PS2, PS3, PSP, X360, Wii, DS
Developer: Double Helix Games, Backbone Entertainment
Publisher: Electronic Arts
Distributor: Milestone Interactive Software (PS2, PS3, PSP, Wii, DS) Redington (X360)
Price: Rs. 999 to Rs. 2,499 (depends on platform)